Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility Purge: On Heartbeat
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//:: Spell FileName PHS_S_InvisPurgC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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I altered it so people wouldn't be put under a false impression.
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Anyones invsibility is removed!
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The AOE changes per 2 caster levels - not per 1, this makes it more
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manageable for NwN, and is still a huge radius as the spell progresses
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in levels!
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On Heartbeat:
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- Remove ANY invisiblity effects made by magic.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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// Loop all targets in the AOE
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY_PURGE, GetIsEnemy(oTarget, oCaster));
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// Remove all invisibility effects
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PHS_RemoveSpecificEffect(EFFECT_TYPE_INVISIBILITY, oTarget);
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PHS_RemoveSpecificEffect(EFFECT_TYPE_IMPROVEDINVISIBILITY, oTarget);
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}
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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}
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}
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