Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Polymorph Any Object
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//:: Spell FileName PHS_S_PolyAnyObj
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 8, Trickery 8
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature, or one nonmagical object of up to 100 cu. ft./level
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Duration: See text
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Saving Throw: Fortitude negates (object); see text
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Spell Resistance: Yes (object)
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This spell functions like polymorph, except that it changes one object or
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creature into another. The duration of the spell depends on how radical a
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change is made from the original state to its enchanted state. The duration
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is determined by using the following guidelines.
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Changed Subject Is: Increase to Duration Facto (1)
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Same kingdom (animal, vegetable, mineral) +5
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Same class (mammals, fungi, metals, etc.) +2
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Same size +2
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Related (twig is to tree, wolf fur is to wolf, etc.) +2
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Same or lower Intelligence +2
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(1) Add all that apply. Look up the total on the next table.
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Duration Factor Duraton Example
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0 20 minutes Pebble to human
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2 1 hour Marionette to human
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4 3 hours Human to marionette
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5 12 hours Lizard to manticore
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6 2 days Sheep to wool coat
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7 1 week Shrew to manticore
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9+ Permanent Manticore to shrew
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Unlike polymorph, polymorph any object does grant the creature the
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Intelligence score of its new form. If the original form didn’t have a
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Wisdom or Charisma score, it gains those scores as appropriate for the new
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form.
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Damage taken by the new form can result in the injury or death of the
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polymorphed creature. In general, damage occurs when the new form is changed
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through physical force.
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A nonmagical object cannot be made into a magic item with this spell.
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Magic items aren’t affected by this spell.
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This spell cannot create material of great intrinsic value, such as copper,
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silver, gems, silk, gold, platinum, mithral, or adamantine. It also cannot
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reproduce the special properties of cold iron in order to overcome the
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damage reduction of certain creatures.
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This spell can also be used to duplicate the effects of baleful polymorph,
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polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute
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metal to wood, or transmute rock to mud.
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Arcane Material Component: Mercury, gum arabic, and smoke.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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The "doing flesh to stone" things are easy enough. This could be basically
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turned into a more powerful Baleful Polymorph spell...it can be used that
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way anyway.
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Ok, so it can transform things into other things. Hell, make this have
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just 5 options maybe:
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- Turn a object into an inaimate placable object (duration of 20 minutes
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to 3 hours depending on size?)
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- Turn something into a really tiny creature (much longer duration?)
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- Animate a item into a creature for a while
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-
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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