Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
/*:://////////////////////////////////////////////
|
||
//:: Spell Name Restoration, Lesser
|
||
//:: Spell FileName PHS_S_RestorLess
|
||
//:://////////////////////////////////////////////
|
||
//:: In Game Spell desctiption
|
||
//:://////////////////////////////////////////////
|
||
Conjuration (Healing)
|
||
Level: Clr 2, Drd 2, Pal 1
|
||
Components: V, S
|
||
Casting Time: 3 rounds
|
||
Range: Touch
|
||
Target: Creature touched
|
||
Duration: Instantaneous
|
||
Saving Throw: Will negates (harmless)
|
||
Spell Resistance: Yes (harmless)
|
||
|
||
Lesser restoration dispels any tempoary magical effects reducing the
|
||
subject’s ability scores. It also eliminates any fatigue and exhaustion
|
||
suffered by the character. It does not restore permanent ability drain.
|
||
//:://////////////////////////////////////////////
|
||
//:: Spell Effects Applied / Notes
|
||
//:://////////////////////////////////////////////
|
||
3 rounds casting time.
|
||
|
||
Will remove (dispel) all magical, tempoary, ability reducing effects, and
|
||
remove fatigue and exhaustion too.
|
||
//:://////////////////////////////////////////////
|
||
//:: Created By: Jasperre
|
||
//::////////////////////////////////////////////*/
|
||
|
||
#include "PHS_INC_SPELLS"
|
||
|
||
void main()
|
||
{
|
||
// Spell Hook Check.
|
||
if(!PHS_SpellHookCheck(PHS_SPELL_RESTORATION_LESSER)) return;
|
||
|
||
// Declare Major Variables
|
||
object oCaster = OBJECT_SELF;
|
||
object oTarget = GetSpellTargetObject();
|
||
|
||
// Delcare immunity effects
|
||
effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
|
||
|
||
// Apply VFX
|
||
PHS_ApplyVFX(oTarget, eVis);
|
||
|
||
// Signal spell cast at
|
||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESTORATION_LESSER, FALSE);
|
||
|
||
// Remove fatigue and exhaustion
|
||
PHS_RemoveFatigue(oTarget);
|
||
|
||
// We remove all effect of ability decrease, and some other spell effects too.
|
||
effect eCheck = GetFirstEffect(oTarget);
|
||
// Loop effects
|
||
while(GetIsEffectValid(eCheck))
|
||
{
|
||
// Dispel tempoary, magical ones.
|
||
if(GetEffectType(eCheck) == EFFECT_TYPE_ABILITY_DECREASE &&
|
||
GetEffectDurationType(eCheck) == DURATION_TYPE_TEMPORARY &&
|
||
GetEffectSubType(eCheck) == SUBTYPE_MAGICAL)
|
||
{
|
||
RemoveEffect(oTarget, eCheck);
|
||
}
|
||
eCheck = GetNextEffect(oTarget);
|
||
}
|
||
}
|