Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.3 KiB
Plaintext
69 lines
2.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Shield Of Faith
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//:: Spell FileName PHS_S_ShieldFath
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Clr 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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This spell creates a shimmering, magical field around the touched creature
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that averts attacks. The spell grants the subject a +2 deflection bonus to
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AC, with an additional +1 to the bonus for every six levels you have
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(maximum +5 deflection bonus at 18th level).
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Material Component: A small parchment with a bit of holy text written upon it.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Shimmering field - use a new VFX.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_SHIELD_OF_FAITH)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// 1 Minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Increase of 2 + 1 per six levels. Max of 5.
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int nAC = PHS_LimitInteger(2 + (nCasterLevel / 6), 5);
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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effect eAC = EffectACIncrease(nAC, AC_DEFLECTION_BONUS);
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effect eDur = EffectVisualEffect(PHS_VFX_DUR_SHIELD_OF_FAITH);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eAC, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SHIELD_OF_FAITH, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHIELD_OF_FAITH, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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