Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Virtue
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//:: Spell FileName PHS_S_Virtue
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 0, Drd 0, Pal 1
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min.
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Saving Throw: Fortitude negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject gains 1 temporary hit point.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Simple. Very easy.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck()) return;
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//Declare target variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 1 minute
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Declare Effects
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eDur = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eTempHP = EffectTemporaryHitpoints(1);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eTempHP, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Apply the HP
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PHS_ApplyDurationAndVFX(oTarget, eVis, eDur, fDuration);
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}
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