Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Wish - On Spawn of Djinni
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//:: Spell FileName PHS_S_WishA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Spawn in of the Djinni. This is just to start the time stop, relay some info,
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and set listening patterns.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_WISH"
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void main()
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{
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// Get the caster and us
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object oSelf = OBJECT_SELF;
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object oCaster = GetLocalObject(oSelf, "PHS_WISHER");
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// Set up listening patterns
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SetListening(oSelf, TRUE);
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// We set up specific ones for each event for Wish.
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SetListenPattern(oSelf, "**", 0);
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// Apply appear effects
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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PHS_ApplyLocationVFX(GetLocation(oSelf), eVis);
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// Set facing point to the caster of the spell
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SetFacingPoint(GetPosition(oCaster));
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// Relay a message of instructions
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SendMessageToPC(oCaster, "You have summoned a Djinni to grant your wish. You must say aloud what you request (to the limits of the spell) or 'I wish for nothing'");
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// Apply timestop so no one can do anything during the time. Only the Djinni
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// can move (if he needs to).
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effect eTime = EffectTimeStop();
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// 4 seconds too long
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// 1 second too little, by a small margin.
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// 1.5 should be fine
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DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eTime, oSelf));
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// Allows heartbeat to check for timestop
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DelayCommand(2.0, SetLocalInt(oSelf, "PHS_HEARTBEAT_VALID", TRUE));
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}
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