Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.4 KiB
Plaintext
69 lines
2.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Bull’s Strength
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//:: Spell FileName SMP_S_BullsStr
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 2, Drd 2, Pal 2, Sor/Wiz 2, Strength 2
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level
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Saving Throw:Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject becomes stronger. The spell grants a +4 enhancement bonus to
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Strength, adding the usual benefits to melee attack rolls, melee damage
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rolls, and other uses of the Strength modifier.
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Arcane Material Component: A few hairs, or a pinch of dung, from a bull.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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+4 to stat, doesn't stack with mass version.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!SMP_SpellHookCheck()) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = SMP_GetCasterLevel();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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// Ability to use
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int nAbility = ABILITY_STRENGTH;
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// Duration - 1 minute/level
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float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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// Make sure they are not immune to spells
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if(SMP_TotalSpellImmunity(oTarget)) return;
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// Check if oTarget has better effects already
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if(SMP_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) == 2) return;
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// Delcare Effects
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effect eAbility = EffectAbilityIncrease(nAbility, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAbility, eCessate);
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// Signal the spell cast at event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_BULLS_STRENGTH, FALSE);
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// Remove these abilities effects
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SMP_RemoveAnyAbilityBonuses(oTarget, nAbility);
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// Apply effects and VFX to target
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SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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