Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Fortify Golem
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//:: Spell FileName XXX_S_FortifyGol
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 4
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One Golem
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Duration: 1 minute/level
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Saving Throw: Fortitude negates (harmless) (object)
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Spell Resistance: No (harmless) (object)
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Source: Various (Israfel666)
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This spell gives a target golem a +4 enhancement bonus to Strength and
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Dexterity, bypassing any magical immunity the construct may have.
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Material component: an ounce of the material the target golem is mainly made
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of.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Not got the material component in yet (although we can do it)
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As it is, its pretty simple. +4 Dexterity, Strength, to a construct-race creature.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!SMP_SpellHookCheck(SMP_SPELL_FORTIFY_GOLEM)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nCasterLevel = SMP_GetCasterLevel();
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// Duration, 1 minute/level
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float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare effects
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effect eStrength = EffectAbilityIncrease(ABILITY_STRENGTH, 4);
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effect eDexterity = EffectAbilityIncrease(ABILITY_DEXTERITY, 4);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
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// Link effects
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effect eLink = EffectLinkEffects(eStrength, eCessate);
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eLink = EffectLinkEffects(eLink, eDexterity);
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if(GetRacialType(oTarget) == RACIAL_TYPE_CONSTRUCT)
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{
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// Remove previous castings
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SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FORTIFY_GOLEM, oTarget);
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// Signal event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_FORTIFY_GOLEM, FALSE);
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// Apply effects
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SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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