Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
79 lines
2.6 KiB
Plaintext
79 lines
2.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Power Word, Fall
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//:: Spell FileName XXX_S_PWFall
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Sor/Wiz 3
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Components: V
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One Living creature with 50hp or less
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Duration: Instant
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Saving Throw: None
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Spell Resistance: Yes
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Source: Various (dantedarkstar)
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You utter a single word of power that makes one creature of your choice
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falls prone, whether the creature can hear the word or not. It takes 6
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seconds for the prone creature to fall, then get up again. Creatures with
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51 hp or more are unaffected by power word fall.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Note: Made extraordinary, its not something that should be able to be dispelled,
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or probably more importantly, be in the way when a dispel is cast (good or
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bad intentions aside).
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Note: HP changed from 60 to 50, and now made it level 3.
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Need to test to work it right.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!SMP_SpellHookCheck(SMP_SPELL_POWER_WORD_FALL)) return;
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//Declare target variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nHitpoints = GetCurrentHitPoints(oTarget);
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// Takes 1 round to get up
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float fDuration = RoundsToSeconds(1);
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// Declare Effects
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effect eKnockdown = EffectKnockdown();
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eKnockdown = ExtraordinaryEffect(eKnockdown);
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// Apply the VFX impact
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effect eWord = EffectVisualEffect(VFX_FNF_PWSTUN);
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SMP_ApplyLocationVFX(GetLocation(oTarget), eWord);
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Make sure thier HP is <= 50 and mind immunity.
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if(nHitpoints <= 50 &&
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!SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Signal Spell Cast at
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_POWER_WORD_FALL);
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// Check spell resistance and immunity
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if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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{
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// Apply effects for duration
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SMP_ApplyDuration(oTarget, eKnockdown, fDuration);
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}
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}
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}
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}
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