Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
72 lines
2.2 KiB
Plaintext
72 lines
2.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Slow Target
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//:: Spell FileName XXX_S_SlowTarget
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (8M)
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Effect: One creature
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Duration: 1 round/level
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Saving Throw: Will negates
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Spell Resistance: Yes
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Source: Various (Israfel666)
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The subject is slowed as the spell (A slowed creature takes a -1 penalty on
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attack rolls, AC, and Reflex saves. A slowed creature moves at half its
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normal speed.).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Slow, as the spell, woo, lower level (one target though).
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!SMP_SpellHookCheck(SMP_SPELL_SLOW_TARGET)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = SMP_GetCasterLevel();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nSpellSaveDC = SMP_GetSpellSaveDC();
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// Duration - rounds
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float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eSlow = EffectSlow();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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// Link
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effect eLink = EffectLinkEffects(eSlow, eCessate);
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// Check if an enemy and no PvP
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Signal spell cast at event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_SLOW_TARGET);
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// Spell resistance
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if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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{
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// Will save
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if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC))
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{
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// Apply slow
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SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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