Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.0 KiB
Plaintext
94 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Control Undead]
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//:: [NW_S0_ConUnd.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A single undead with up to 3 HD per caster level
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can be dominated.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Feb 2, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk
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//:: Last Updated On: April 6, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eControl = EffectDominated();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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effect eLink = EffectLinkEffects(eMind, eControl);
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eLink = EffectLinkEffects(eLink, eDur);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nHD = CasterLvl * 2;
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if (GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, OBJECT_SELF) >= 8)
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{
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nHD = CasterLvl * (2 + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF));
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}
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//Make meta magic
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = CasterLvl * 2;
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}
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int nPenetr = CasterLvl + SPGetPenetr();
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD && GetHitDice(oTarget) <= nHD)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CONTROL_UNDEAD));
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Make a Will save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_NONE, OBJECT_SELF, 1.0))
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{
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//Apply VFX impact and Link effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,CasterLvl));
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//Increment HD affected count
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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