Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
108 lines
3.9 KiB
Plaintext
108 lines
3.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Finger of Death
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//:: NW_S0_FingDeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// You can slay any one living creature within range.
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// The victim is entitled to a Fortitude saving throw to
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// survive the attack. If he succeeds, he instead
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// sustains 3d6 points of damage +1 point per caster
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// level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Noel Borstad
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//:: Created On: Oct 17, 2000
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//:://////////////////////////////////////////////
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//:: Updated By: Georg Z, On: Aug 21, 2003 - no longer affects placeables
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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nCasterLvl +=SPGetPenetr();
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE,OBJECT_SELF))
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{
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//GZ: I still signal this event for scripting purposes, even if a placeable
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FINGER_OF_DEATH));
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if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE && PRCGetIsAliveCreature(oTarget))
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{
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLvl))
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{
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//Make Forttude save
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_DEATH))
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{
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DeathlessFrenzyCheck(oTarget);
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//Apply the death effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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// Target shouldn't take damage if they are immune to death magic.
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if (!GetIsImmune( oTarget, IMMUNITY_TYPE_DEATH) && !(GetHasMettle(oTarget, SAVING_THROW_FORT)))
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{
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//Roll damage
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nDamage = d6(3) + nCasterLvl;
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//Make metamagic checks
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 18 + nCasterLvl;
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2);
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}
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nDamage += SpellDamagePerDice(OBJECT_SELF, 3);
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//Set damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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//Apply damage effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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