Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
103 lines
3.0 KiB
Plaintext
103 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Flame Lash
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//:: NW_S0_FlmLash.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a whip of fire that targets a single
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individual
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 21, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE);
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int nCasterLevel = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nCasterLevel > 3)
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{
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nCasterLevel = (nCasterLevel-3)/3;
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}
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else
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{
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nCasterLevel = 0;
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}
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int nDamage = d6(2 + nCasterLevel);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 6 * (2 + nCasterLevel);//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(OBJECT_SELF, 2 + nCasterLevel);
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CasterLvl +=SPGetPenetr();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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effect eRay = EffectBeam(VFX_BEAM_FIRE_LASH, OBJECT_SELF, BODY_NODE_HAND);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FLAME_LASH));
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, 1.0))
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{
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//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (nDC), SAVING_THROW_TYPE_FIRE);
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effect eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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if(nDamage > 0)
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{
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//Apply the VFX impact and effects
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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