Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
250 lines
9.8 KiB
Plaintext
250 lines
9.8 KiB
Plaintext
/*
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nw_s0_remeffect
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Takes the place of
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Remove Disease
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Neutralize Poison
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Remove Paralysis
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Remove Curse
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Remove Blindness / Deafness
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Lesser Restoration
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Restoration
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Greater Restoration
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Panacea
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By: Preston Watamaniuk
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Created: Jan 8, 2002
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Modified: Jun 16, 2006
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Flaming_Sword: Added Restoration spells, cleaned up
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added panacea, attack roll before SR check
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*/
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const int SAVING_THROW_NONE = 4;
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#include "inc_dispel"
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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int GetIsSupernaturalCurse(effect eEff)
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{
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return GetTag(GetEffectCreator(eEff)) == "q6e_ShaorisFellTemple";
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}
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// * generic area of effect constructor
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void PRCGenericAreaOfEffect(
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object oCaster, location lTargetLoc,
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int nShape, float fRadiusSize, int nSpellID,
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effect eImpact, effect eLink, effect eVis,
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int nDurationType=DURATION_TYPE_INSTANT, float fDuration = 0.0,
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int nTargetType=SPELL_TARGET_ALLALLIES, int bHarmful = FALSE,
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int nRemoveEffectSpell=FALSE, int nRemoveEffect1=0, int nRemoveEffect2=0, int nRemoveEffect3=0,
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int bLineOfSight=FALSE, int nObjectFilter=OBJECT_TYPE_CREATURE,
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int bPersistentObject=FALSE, int bResistCheck=FALSE, int nSavingThrowType=SAVING_THROW_NONE,
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int nSavingThrowSubType=SAVING_THROW_TYPE_ALL
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)
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{
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//Apply Impact
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if (GetEffectType(eImpact) != 0)
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{
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTargetLoc);
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}
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object oTarget = OBJECT_INVALID;
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float fDelay = 0.0;
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int nPenetr = PRCGetCasterLevel(oCaster);
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//Get the first target in the radius around the caster
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if (bPersistentObject == TRUE)
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oTarget = GetFirstInPersistentObject();
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else
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oTarget = GetFirstObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter);
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, nTargetType, oCaster) == TRUE)
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{
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, bHarmful));
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int nResistSpellSuccess = FALSE;
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// * actually perform the resist check
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if (bResistCheck == TRUE)
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{
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nResistSpellSuccess = PRCDoResistSpell(oCaster, oTarget,nPenetr);
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}
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if(!nResistSpellSuccess)
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{
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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int nSavingThrowSuccess = FALSE;
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// * actually roll saving throw if told to
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if (nSavingThrowType != SAVING_THROW_NONE)
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{
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nSavingThrowSuccess = PRCMySavingThrow(nSavingThrowType, oTarget, nDC, nSavingThrowSubType);
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}
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if (!nSavingThrowSuccess)
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{
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fDelay = PRCGetRandomDelay(0.4, 1.1);
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//Apply VFX impact
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if (GetEffectType(eVis) != 0)
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{
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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// * Apply effects
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// if (GetEffectType(eLink) != 0)
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// * Had to remove this test because LINKED effects have no valid type.
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{
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DelayCommand(fDelay, ApplyEffectToObject(nDurationType, eLink, oTarget, fDuration));
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}
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// * If this is a removal spell then perform the appropriate removals
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if (nRemoveEffectSpell == TRUE)
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{
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//Remove effects
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PRCRemoveSpecificEffect(nRemoveEffect1, oTarget);
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if(nRemoveEffect2 != 0)
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{
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PRCRemoveSpecificEffect(nRemoveEffect2, oTarget);
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}
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if(nRemoveEffect3 != 0)
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{
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PRCRemoveSpecificEffect(nRemoveEffect3, oTarget);
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}
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}
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}// saving throw
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} // resist spell check
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}
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//Get the next target in the specified area around the caster
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if (bPersistentObject == TRUE)
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oTarget = GetNextInPersistentObject();
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else
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oTarget = GetNextObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter);
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}
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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SpellRemovalCheck(oCaster, oTarget);
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int nVis;
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int iAttackRoll = TRUE;
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switch(nSpellID)
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{ //Setting visual effect
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case SPELL_GREATER_RESTORATION: nVis = VFX_IMP_RESTORATION_GREATER; break;
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case SPELL_RESTORATION: nVis = VFX_IMP_RESTORATION; break;
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case SPELL_LESSER_RESTORATION: nVis = VFX_IMP_RESTORATION_LESSER; break;
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default: nVis = VFX_IMP_REMOVE_CONDITION; break;
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}
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if(nSpellID == SPELL_REMOVE_BLINDNESS_AND_DEAFNESS)
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{ //Remove Blindness and Deafness aoe hack largely untouched
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effect eLink;
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PRCGenericAreaOfEffect(OBJECT_SELF, PRCGetSpellTargetLocation(), SHAPE_SPHERE, RADIUS_SIZE_MEDIUM,
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SPELL_REMOVE_BLINDNESS_AND_DEAFNESS, EffectVisualEffect(VFX_FNF_LOS_HOLY_30), eLink, EffectVisualEffect(nVis),
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DURATION_TYPE_INSTANT, 0.0,
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SPELL_TARGET_ALLALLIES, FALSE, TRUE, EFFECT_TYPE_BLINDNESS, EFFECT_TYPE_DEAF);
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return TRUE;
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}
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effect eEffect = GetFirstEffect(oTarget);
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if(!((nSpellID == SPELL_PANACEA) && (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)))
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{
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while(GetIsEffectValid(eEffect))
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{ //Effect removal - see prc_sp_func for list of effects removed
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if(CheckRemoveEffects(nSpellID, GetEffectType(eEffect)) && !GetIsSupernaturalCurse(eEffect) && (GetEffectSubType(eEffect) != SUBTYPE_EXTRAORDINARY) && !GetShouldNotBeRemoved(eEffect))
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RemoveEffect(oTarget, eEffect);
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eEffect = GetNextEffect(oTarget);
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}
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}
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if(nSpellID == SPELL_GREATER_RESTORATION && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD
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&& !(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
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{ //Greater Restoration healing
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int nHeal = 10 * nCasterLevel;
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if(nHeal > 250 && !GetPRCSwitch(PRC_BIOWARE_GRRESTORE))
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nHeal = 250;
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget);
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SetLocalInt(oTarget, "WasRestored", TRUE);
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DelayCommand(HoursToSeconds(1), DeleteLocalInt(oTarget, "WasRestored"));
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}
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if(nSpellID == SPELL_PANACEA)
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{
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int nAdd = (nCasterLevel > 20) ? 20 : nCasterLevel;
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if((MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
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&& (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster)))
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{
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PRCSignalSpellEvent(oTarget);
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if (!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
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{
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll)
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{
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// Roll the damage (allowing for a critical) and let the target make a will save to
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// halve the damage.
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int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_POSITIVE, 1 == iAttackRoll ? 1 : 2, 8, 0, nAdd);
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if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF)))
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{
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nDamage /= 2;
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if (GetHasMettle(oTarget, SAVING_THROW_WILL)) nDamage = 0;
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}
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// Apply damage and VFX.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_POSITIVE), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUNSTRIKE), oTarget);
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}
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}
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}
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else
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{
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// Roll the healing 'damage'.
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int nHeal = PRCGetMetaMagicDamage(DAMAGE_TYPE_POSITIVE, 1, 8, 0, nAdd);
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// Apply the healing and VFX.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_M), oTarget);
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}
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}
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SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVis), oTarget);
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |