Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Fire
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//:: NW_S0_WallFire.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a wall of fire that burns any creature
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entering the area around the wall. Those moving
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through the AOE are burned for 4d6 fire damage
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare Area of Effect object using the appropriate constant
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effect eAOE = EffectAreaOfEffect(AOE_PER_WALLDISPEL);
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//Get the location where the wall is to be placed.
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLevel = PRCGetCasterLevel();
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int nDuration = nCasterLevel / 2;
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if(nDuration == 0)
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{
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nDuration = 1;
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}
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check fort metamagic
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the Area of Effect Object declared above.
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, TurnsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_WALLDISPEL");
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SetAllAoEInts(SPELL_GREAT_WALL_OF_DISPEL, oAoE, PRCGetSpellSaveDC(SPELL_GREAT_WALL_OF_DISPEL, SPELL_SCHOOL_ABJURATION), 0, nCasterLevel);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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