Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
89 lines
3.0 KiB
Plaintext
89 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Celestial blood
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//:: FileName sp_celest_bld.nss
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//:://////////////////////////////////////////////
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/**@file Celestial Blood
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Abjuration [Good]
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Level: Apostle of peace 6, Clr 6, Pleasure 6
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Components: V, S, M
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Casting Time: 1 round
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Range: Touch
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Target: Non-evil creature touched
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Duration: 1 minute/level
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Saving Throw: None
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Spell Resistance: Yes (harmless)
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You channel holy power to grant the subject some of
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the protection enjoyed by celestial creatures. The
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subject gains resistance 10 to acid, cold, and
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electricity, a +4 bonus on saving throws against
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poison, and damage reduction 10/evil.
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Material Component: A vial of holy water, with
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which you anoint the subject's head.
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Author: Tenjac
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Created: 6/16/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDur = TurnsToSeconds(nCasterLevel);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur *= 2;
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if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
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{
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CELESTIAL_BLOOD, FALSE));
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eLink = EffectDamageResistance(DAMAGE_TYPE_ACID, 10, 0);
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, 10, 0));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 10, 0));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 4, SAVING_THROW_TYPE_POISON));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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//Can't do DR 10/evil
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eLink = EffectLinkEffects(eLink, EffectDamageReduction(10, DAMAGE_POWER_PLUS_TWO));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, SPELL_CELESTIAL_BLOOD, nCasterLevel, oCaster);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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//SPGoodShift(oCaster);
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return TRUE;
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |