Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Crushing Despair
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//:: FileName sp_crsh_despair.nss
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//:://////////////////////////////////////////////
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/**@file Crushing Despair
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Brd 3, Wiz 4
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Components: V, S, M
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Casting Time: 1 standard action
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Range: 30 ft.
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Area: Cone
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Duration: 1 min./level
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Saving Throw: Will negates
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Spell Resistance: Yes
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A cone of despair causes great sadness in the subjects. Each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
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Author: Stratovarius
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Created: 5/17/2009
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);
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int nCasterLvl = PRCGetCasterLevel(oPC);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPenalty = 2;
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int nDC = PRCGetSaveDC(oTarget, oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur = (fDur * 2);
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}
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effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
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effect eLink = EffectAttackDecrease(nPenalty, ATTACK_BONUS_MISC);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, nPenalty, SAVING_THROW_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, nPenalty));
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eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING));
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//eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_PIERCING));
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//eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_BLUDGEONING));
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// Physical damage reduction affects all physical, so this is actually a 3x reduction
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eLink = EffectLinkEffects(eLink, eVis);
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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{
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//Save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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}
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