Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Exalted Fury
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//:: FileName sp_exalt_fury.nss
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//:://////////////////////////////////////////////
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/**@file Exalted Fury
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Evocation [Good]
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Level: Sanctified 9
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Components: V, Sacrifice
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Casting Time: 1 standard action
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Range: 40 ft.
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Area: 40-ft. radius burst, centered on you
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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Uttering a single, awesomely powerful syllable of
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the Words of Creation, your body erupts in the same
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holy power that shaped the universe at its birth.
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All evil creatures within the area take damage equal
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to your current hit points +50.
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Sacrifice: You die. You can be raised or resurrected
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normally.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oPC = OBJECT_SELF;
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int nMetaMagic = PRCGetMetaMagicFeat();
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 12.19f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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effect eVisLink = EffectLinkEffects(EffectVisualEffect(VFX_FNF_STRIKE_HOLY), EffectVisualEffect(VFX_FNF_SCREEN_BUMP));
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eVisLink = EffectLinkEffects(eVisLink, EffectVisualEffect(VFX_FNF_SUNBEAM));
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int nCasterLvl = PRCGetCasterLevel(oPC);
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//Damage = Hitpoints + 50
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int nDam = (GetCurrentHitPoints(oPC) + 50);
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam += (nDam/2);
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}
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//You die, make it spectacular
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisLink, oPC);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(TRUE), oPC);
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//Loop
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while(GetIsObjectValid(oTarget))
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{
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//only looking for evil
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if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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//SR
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nCasterLvl + SPGetPenetr()))
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{
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//Hit 'em
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget);
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}
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}
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//cycle
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, 12.19f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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PRCSetSchool();
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} |