Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
116 lines
4.6 KiB
Plaintext
116 lines
4.6 KiB
Plaintext
/*
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sp_pestilence
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Disease effect on target. The disease will spawn an AOE
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that will spread the disease for 24h from infection.
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By: Ornedan
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Created: Dec 25, 2004
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void SetupPestilenceAura(object oTarget, object oCaster, int nCasterLevel)
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{
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effect eAoE = EffectAreaOfEffect(AOE_MOB_PESTILENCE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAoE, oTarget, HoursToSeconds(24) /*+10*/, FALSE, SPELL_PESTILENCE, nCasterLevel, oCaster);
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object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "VFX_MOB_PESTILENCE");
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SetAllAoEInts(SPELL_PESTILENCE, oAoE, PRCGetSpellSaveDC(SPELL_PESTILENCE, SPELL_SCHOOL_NECROMANCY), 1, nCasterLevel);
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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float fMaxDuration = RoundsToSeconds(nCasterLevel); //modify if necessary
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effect eDisease = EffectDisease(DISEASE_PESTILENCE);
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int iAttackRoll;
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// Check for the disease component
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if(!PRCGetHasEffect(EFFECT_TYPE_DISEASE, oCaster))
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{
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if(GetIsPC(oCaster))
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{
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SendMessageToPC(oCaster, "You need to to be diseased to cast this spell");
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}// end if - is oCaster a PC
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}// end if - caster isn't diseased
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else
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{
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// Check if the target is valid
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_PESTILENCE));
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//Make touch attack
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll)
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{
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//Make sure the target is a living one
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if(PRCGetIsAliveCreature(oTarget))
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{
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC, SAVING_THROW_TYPE_DISEASE))
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDisease, oTarget, 0.0f, FALSE, SPELL_PESTILENCE, nCasterLevel, oCaster);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_DC", nSaveDC);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_CASTERLVL", nCasterLevel);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_SPELLPENETRATION", nPenetr);
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SetLocalObject(oTarget, "SPELL_PESTILENCE_CASTER", oCaster);
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SetLocalInt(oTarget, "SPELL_PESTILENCE_DO_ONCE", TRUE);
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// DelayCommand(4.0f, DeleteLocalInt(oTarget, "SPELL_PESTILENCE_DO_ONCE"));
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// Delayed a bit. Seems like the presence of the disease effect may
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// not register immediately, resulting in the AoE killing itself
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// right away due to that check failing.
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DelayCommand(0.4f, SetupPestilenceAura(oTarget, oCaster, nCasterLevel));
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}// end if - fort save
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}// end if - spell resistance
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}//end if - only living targets
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}// end if - touch attack
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}// end if - is the target valid
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}// end else - the caster is diseased
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |