Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
118 lines
3.9 KiB
Plaintext
118 lines
3.9 KiB
Plaintext
/*
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Polar Ray
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Caster Level(s): Wizard / Sorcerer 8
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Innate Level: 8
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School: Evocation
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Descriptor(s): Cold
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Component(s): Verbal, Somatic
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Range: Short
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Area of Effect / Target: Single
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Duration: Instant
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Additional Counter Spells:
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Save: None
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Spell Resistance: Yes
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A blue-white ray of freezing air and ice springs from your hand.
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You must succeed on a ranged touch attack with the ray to deal
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damage to a target. The ray deals 1d6 points of cold damage per
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caster level (maximum 25d6).
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*/
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//::Added hold ray functionality - HackyKid
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nDam = nCasterLevel;
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// 25d6 Max
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if (nDam > 25) nDam = 25;
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nDam = d6(nDam);
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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effect eRay = EffectBeam(VFX_BEAM_COLD, OBJECT_SELF, BODY_NODE_HAND);
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int iAttackRoll = 0;
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAY_OF_FROST));
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eRay = EffectBeam(VFX_BEAM_COLD, OBJECT_SELF, BODY_NODE_HAND);
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iAttackRoll = PRCDoRangedTouchAttack(oTarget);;
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if(iAttackRoll > 0)
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{
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//Make SR Check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nDam = 6 * nCasterLevel;//Damage is at max
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// 25 * 6 = 150, so its the most the spell can do.
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if (nDam > 150) nDam = 150;
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDam = nDam + nDam/2; //Damage/Healing is +50%
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}
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nDam += SpellDamagePerDice(oCaster, nCasterLevel);
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// perform ranged touch attack and apply sneak attack if any exists
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int eDamageType = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_COLD);
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, nDam, eDamageType);
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PRCBonusDamage(oTarget);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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if (oCaster != oTarget) //cant target self with this spell, only when holding charge
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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