Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
57 lines
1.8 KiB
Plaintext
57 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Regroup
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//:: FileName sp_regroup.nss
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//:://////////////////////////////////////////////
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/**@file Regroup
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Conjuration (Teleportation)
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Level: Duskblade 3, sorcerer/wizard 3
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Components: V,S
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Casting Time: 1 standard action
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Range: Close
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Targets: One willing creature/level
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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Each subject of this spell teleports to a square
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adjacent to you. If those squares are occupied or
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cannot support the teleported creatures, the creatures
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appear as close to you as possible, on a surface that
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can support them, in an unoccupied square.
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**/
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////////////////////////////////////////////////////
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// Author: Tenjac
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// Date: 26.9.06
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////////////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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int nCounter = PRCGetCasterLevel(oPC);
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float fVar = IntToFloat(nCounter/2);
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fVar += 25.0;
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float fSize = FeetToMeters(fVar);
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location lLoc = GetLocation(oPC);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fSize, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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while(nCounter > 0 && GetIsObjectValid(oTarget))
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{
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if(GetIsFriend(oTarget, oPC) && !GetPlotFlag(oTarget) && oTarget != oPC)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_AC_BONUS), oTarget);
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DelayCommand(0.2f, AssignCommand(oTarget, ClearAllActions(TRUE)));
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DelayCommand(0.3f, AssignCommand(oTarget, JumpToObject(oPC)));
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nCounter--;
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fSize, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |