Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
27 lines
1.0 KiB
Plaintext
27 lines
1.0 KiB
Plaintext
#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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// Calculate spell duration.
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int nCasterLvl = PRCGetCasterLevel();
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float fDuration = RoundsToSeconds(nCasterLvl);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nCasterLvl*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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fDuration = PRCGetMetaMagicDuration(fDuration);
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// Apply summon and vfx at target location.
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location lTarget = PRCGetSpellTargetLocation();
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MultisummonPreSummon();
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
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EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
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EffectSummonCreature("sp_sphereofud"), lTarget, fDuration);
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// Save the spell DC and SR for the spell so the sphere can use it.
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int nSaveDC = PRCGetSaveDC(OBJECT_SELF,OBJECT_SELF);
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SetLocalInt(OBJECT_SELF, "SP_SPHEREOFUD_DC", nSaveDC);
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SetLocalInt(OBJECT_SELF, "SP_SPHEREOFUD_SR", nCasterLvl);
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}
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