Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
93 lines
2.8 KiB
Plaintext
93 lines
2.8 KiB
Plaintext
/*
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----------------
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Sword of Conscience
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sp_swordconsc
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----------------
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25/2/05 by Stratovarius
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Enchantment
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Level: Clr 4, Rgr 4
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Components: V, DF
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Casting Time: 1 action
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Range: Close.
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Target: One Evil Creature.
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Duration: Instantaneous
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Saving Throw: Will Negates
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Spell Resistance: Yes
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The target creature takes Wisdom and Charisma damage equal to its Evil Power rating.
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Creature/Object Evil Power
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Evil creature HD / 5
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Undead creature HD / 2
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Evil elemental HD / 2
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Evil outsider HD
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Cleric of an evil deity Caster Level
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*/
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nRawStrength = 0;
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if (GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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{
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int nRace = MyPRCGetRacialType(oTarget);
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if(nRace == RACIAL_TYPE_OUTSIDER)
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nRawStrength = GetHitDice(oTarget);
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else if(nRace == RACIAL_TYPE_UNDEAD || nRace == RACIAL_TYPE_ELEMENTAL)
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nRawStrength = GetHitDice(oTarget)/2;
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else
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nRawStrength = GetHitDice(oTarget)/5;
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if(GetPrCAdjustedCasterLevel(CLASS_TYPE_CLERIC, oTarget) > nRawStrength)
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nRawStrength = GetPrCAdjustedCasterLevel(CLASS_TYPE_CLERIC, oTarget);
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}
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else
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{
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// End the spell, it only works on evils
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FloatingTextStringOnCreature("The Target is not evil, spell failed", oCaster, FALSE);
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return;
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}
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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int nCaster = PRCGetCasterLevel(OBJECT_SELF);
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effect eVis = EffectVisualEffect(VFX_IMP_NEGBLAST_ENERGY);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nCaster+SPGetPenetr()))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_WISDOM, nRawStrength, DURATION_TYPE_PERMANENT, TRUE);
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ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nRawStrength, DURATION_TYPE_PERMANENT, TRUE);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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} |