Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Towering Oak
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//:: FileName sp_towering_oak.nss
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//:://////////////////////////////////////////////
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/**@file Towering Oak
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Illusion (Glamer)
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Level: Ranger 1
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Components: V, S
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Casting Time: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 round/level
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You draw on the oak’s strength to
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improve your ability to intimidate your
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enemies. You gain a +10 competence
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bonus on Intimidate checks and a +2
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enhancement bonus to Strength.
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Author: Tenjac
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Created: 6/28/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ILLUSION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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effect eLink = EffectSkillIncrease(SKILL_INTIMIDATE, 10);
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effect eSTR = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
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eLink = EffectLinkEffects(eLink, eSTR);
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//Apply VFX - Green impact with <3 second wood texture - use nature summoning anims
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_NATURE), oPC);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oPC, 2.75f, TRUE, SPELL_TOWERING_OAK, nCasterLvl);
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//Apply bonuses
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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PRCSetSchool();
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} |