Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
125 lines
5.3 KiB
Plaintext
125 lines
5.3 KiB
Plaintext
/*
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sp_unyieldroots
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The target you touch grow thick tree roots that
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anchor him to the ground and provide him with
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life-sustaining healing. The creature can't move
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but gains immunity to Bigby's Forceful Hand,
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Earthquake, Poison, Negative level (as the
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Restoration spell ) and healing up 30 point of
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damage per round. The Target gets a +4 to Fort
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and Will saves, but -4 to Ref saves.
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By: ???
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Created: ???
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Modified: Jul 2, 2006
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*/
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#include "prc_sp_func"
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int GetIsSupernaturalCurse(effect eEff)
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{
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object oCreator = GetEffectCreator(eEff);
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if(GetTag(oCreator) == "q6e_ShaorisFellTemple")
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return TRUE;
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return FALSE;
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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//Declare major variables
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effect eHold = EffectCutsceneImmobilize();
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effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
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int nDuration = nCasterLevel;
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if (nDuration < 1) nDuration = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check Extend metamagic feat.
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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nDuration = nDuration *2; //Duration is +100%
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove effect if it is negative.
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if(!GetIsSupernaturalCurse(eBad))
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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//Link Entangle and Hold effects
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_BIGBYS_FORCEFUL_HAND));
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eLink = EffectLinkEffects(eLink,EffectSpellImmunity(SPELL_EARTHQUAKE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_AC_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_ATTACK_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DAMAGE_IMMUNITY_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SAVING_THROW_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SKILL_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_SPELL_RESISTANCE_DECREASE));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
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eLink = EffectLinkEffects(eLink,EffectImmunity(IMMUNITY_TYPE_POISON));
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eLink = EffectLinkEffects(eLink,EffectRegenerate(30,6.0));
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_FORT,4);
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eSave = EffectLinkEffects(eSave,EffectSavingThrowIncrease(SAVING_THROW_WILL,4));
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eSave = EffectLinkEffects(eSave,EffectSavingThrowDecrease(SAVING_THROW_REFLEX,4));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,nCasterLevel);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |