Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Wall of Frost: On Enter
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//:: SP_WallFrostA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Person within the AoE take 4d6 cold damage
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per round.
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*/
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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object oTarget;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
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//Capture the first target object in the shape.
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oTarget = GetEnteringObject();
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
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{
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//Roll damage.
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nDamage = d6(4);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 24;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_COLD);
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if(nDamage > 0)
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{
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// Apply effects to the currently selected target.
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eDam = PRCEffectDamage(oTarget, nDamage, ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_COLD));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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PRCBonusDamage(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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