Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
57 lines
1.9 KiB
Plaintext
57 lines
1.9 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Wave of Exhaustion
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//:: FileName sp_wave_exhst.nss
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//:://////////////////////////////////////////////
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/**@file Waves of Exhaustion
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Necromancy
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Level: Sor/Wiz 7
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Components: V, S
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Casting Time: 1 standard action
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Range: 60 ft.
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Area: Cone-shaped burst
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Duration: Instantaneous
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Saving Throw: No
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Spell Resistance: Yes
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Waves of negative energy cause all living creatures
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in the spell’s area to become exhausted. This spell
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has no effect on a creature that is already exhausted.
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Author: Tenjac
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Created: 7/6/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oPC = OBJECT_SELF;
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location lLoc = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 18.29f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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int nCasterLevel = PRCGetCasterLevel(oPC);
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int nPenetr = nCasterLevel + SPGetPenetr();
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget))
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{
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effect eEff = EffectExhausted();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEff, oTarget, HoursToSeconds(8));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget);
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if(GetIsPC(oTarget))
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{
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SendMessageToPC(oTarget, "You are exhausted. You need to rest.");
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 18.29f, lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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} |