Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Bigby's Forceful Hand
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//:: [x0_s0_bigby2]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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dazed vs strength check (+14 on strength check); Target knocked down.
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Target dazed down for 1 round per level of caster
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 7, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 01, 2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_inc_combmove"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Apply the impact effect
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effect eImpact = EffectVisualEffect(VFX_IMP_BIGBYS_FORCEFUL_HAND);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 460, TRUE));
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl+ SPGetPenetr()))
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{
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int nCasterRoll = d20(1) + 14;
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int nTargetRoll = d20(1) + GetAbilityModifier(ABILITY_STRENGTH, oTarget) + PRCGetSizeModifier(oTarget);
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// * bullrush succesful, knockdown target for duration of spell
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if (nCasterRoll >= nTargetRoll)
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{
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effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eKnockdown = EffectDazed();
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effect eKnockdown2 = EffectKnockdown();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eKnockdown, eDur);
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eLink = EffectLinkEffects(eLink, eKnockdown2);
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//Apply the penalty
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(nDuration),FALSE);
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// * Bull Rush succesful
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FloatingTextStrRefOnCreature(8966,OBJECT_SELF, FALSE);
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}
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else
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{
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FloatingTextStrRefOnCreature(8967,OBJECT_SELF, FALSE);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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