Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
87 lines
2.6 KiB
Plaintext
87 lines
2.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Blood Frenzy
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//:: x0_s0_bldfrenzy.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Similar to Barbarian Rage.
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+2 Strength, Con. +1 morale bonus to Will
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-1 AC
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 19, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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if(!GetHasSpellEffect(422))
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{
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//Declare major variables
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nIncrease;
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int nSave;
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nIncrease = 2;
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nSave = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2;
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}
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PlayVoiceChat(VOICE_CHAT_BATTLECRY1);
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effect eStr = EffectAbilityIncrease(ABILITY_CONSTITUTION, nIncrease);
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effect eCon = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nSave);
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effect eAC = EffectACDecrease(1, AC_DODGE_BONUS);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eCon, eStr);
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eLink = EffectLinkEffects(eLink, eSave);
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eLink = EffectLinkEffects(eLink, eAC);
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eLink = EffectLinkEffects(eLink, eDur);
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SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, 422, FALSE));
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//Make effect extraordinary
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eLink = MagicalEffect(eLink);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); //Change to the Rage VFX
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ;
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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