Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
82 lines
3.1 KiB
Plaintext
82 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Acid Fog: On Enter
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//:: NW_S0_AcidFogA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures within the AoE take 2d6 acid damage
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per round and upon entering if they fail a Fort Save
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their movement is halved.
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**EDITED Nov 18/02 - Keith Warner**
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Only enemies should take the dirge damage
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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//::///////////////////////////////////////////////
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//::
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Applies the ability score damage of the dirge effect.
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March 2003
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Because ability score penalties do not stack, I need
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to store the ability score damage done
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and increment each round.
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To that effect I am going to update the description and
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remove the dirge effects if the player leaves the area of effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nPenetr = SPGetPenetrAOE(oCaster);
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oCaster))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_DIRGE));
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//Spell resistance check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Make a Fortitude Save to avoid the effects of the movement hit.
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_ALL, oCaster))
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{
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int nGetLastPenalty = GetLocalInt(oTarget, "X0_L_LASTPENALTY");
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// * increase penalty by 2
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nGetLastPenalty = nGetLastPenalty + 2;
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//effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nGetLastPenalty);
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//effect eDex = EffectAbilityDecrease(ABILITY_DEXTERITY, nGetLastPenalty);
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//change from sonic effect to bard song...
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effect eVis = EffectVisualEffect(VFX_FNF_SOUND_BURST);
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//effect eLink = EffectLinkEffects(eDex, eStr);
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//Apply damage and visuals
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nGetLastPenalty, DURATION_TYPE_PERMANENT, TRUE);
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ApplyAbilityDamage(oTarget, ABILITY_DEXTERITY, nGetLastPenalty, DURATION_TYPE_PERMANENT, TRUE);
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SetLocalInt(oTarget, "X0_L_LASTPENALTY", nGetLastPenalty);
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}
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}
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}
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PRCSetSchool();
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} |