Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
84 lines
2.4 KiB
Plaintext
84 lines
2.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: One with the Land
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//:: x0_s0_oneland.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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bonus +3: animal empathy, move silently, search, hide
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Duration: 1 hour/level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 19, 2002
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//:://////////////////////////////////////////////
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//:: Last Update By: Andrew Nobbs May 01, 2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eSkillAnimal = EffectSkillIncrease(SKILL_ANIMAL_EMPATHY, 4);
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effect eHide = EffectSkillIncrease(SKILL_HIDE, 4);
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effect eMove = EffectSkillIncrease(SKILL_MOVE_SILENTLY, 4);
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effect eSearch = EffectSkillIncrease(SKILL_SET_TRAP, 4);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eSkillAnimal, eMove);
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eLink = EffectLinkEffects(eLink, eHide);
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eLink = EffectLinkEffects(eLink, eSearch);
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eLink = EffectLinkEffects(eLink, eDur);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 420, FALSE));
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//Apply VFX impact and bonus effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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