Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
112 lines
3.7 KiB
Plaintext
112 lines
3.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Glory
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//:: x2_s0_auraglory.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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+2 Charisma Bonus
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All allies in medium area of effect: +6 Saves against Fear
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All allies in medium area of effect: 1d4 hitpoints healing
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40% chance of disease on the caster when used.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 24, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eChar = EffectAbilityIncrease(ABILITY_CHARISMA, 2);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eChar, eDur);
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int nDuration = PRCGetCasterLevel(OBJECT_SELF); // * Duration 1 turn/level
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if ((nMetaMagic & METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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//Apply VFX impact and bonus effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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// * now setup benefits for allies
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//Apply Impact
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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float fDelay = 0.0;
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eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eFear = EffectSavingThrowIncrease(SAVING_THROW_ALL, 6, SAVING_THROW_TYPE_FEAR);
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effect eHeal = PRCEffectHeal(PRCMaximizeOrEmpower(4,1, nMetaMagic), oTarget);
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eLink = EffectLinkEffects(eFear, eHeal);
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eLink = EffectLinkEffects(eLink, eDur);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get the first target in the radius around the caster
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
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{
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fDelay = PRCGetRandomDelay(0.4, 1.1);
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Apply VFX impact and bonus effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)));
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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//Create a disease effect on the caster 40% of the time
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if (d100() < 41)
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{
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDisease(DISEASE_DEMON_FEVER), oTarget);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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