Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Create Undead
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//:: x2_s0_CrShadow.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This spell will summon a shadow - 20% of the time,
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the shadow will be hostile to the summoner.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: Jan 2/03
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = nCasterLevel;
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nDuration = 24;
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effect eSummon;
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//Check for metamagic extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Set the summoned undead to the appropriate template based on the caster level
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if (d100() > 20)
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{
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eSummon = EffectSummonCreature("x2shfiendfriend",VFX_FNF_SUMMON_UNDEAD);
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}
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else
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{
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eSummon = EffectSummonCreature("x2shfiendfoe",VFX_FNF_SUMMON_UNDEAD);
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}
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//Apply VFX impact and summon effect
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MultisummonPreSummon();
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float fDuration = HoursToSeconds(nDuration);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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