Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Hellfire on Heartbeat
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//:: NW_S1_AuraElecC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Prolonged exposure to the aura of the creature
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causes fire damage to all within the aura.
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*/
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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int nDamage;
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int nDamSave;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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int EleDmg = ChangedElementalDamage(GetAreaOfEffectCreator(), DAMAGE_TYPE_FIRE);
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//Get first target in spell area
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), 761));
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//Roll damage
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nDamage = d6(6);
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nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 6);
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//Make a saving throw check
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,GetAreaOfEffectCreator())), SAVING_THROW_TYPE_FIRE))
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{
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nDamage = nDamage / 2;
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}
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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nDamage = 0;
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget,0.0f,FALSE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget,0.0f,FALSE);
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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