Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Vine Mine, Camouflage: On Enter
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//:: X2_S0_VineMCamA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Friendly creatures entering the zone of Vine Mine,
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Camouflage have a +4 added to hide checks.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 25, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs, 02/06/2003
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSkill = EffectSkillIncrease(SKILL_HIDE, 4);
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effect eLink = EffectLinkEffects(eDur, eSkill);
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object oTarget = GetEnteringObject();
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if(spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, GetAreaOfEffectCreator()))
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{
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if(!GetHasSpellEffect(GetSpellId(), oTarget))
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId(), FALSE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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