Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Epic Mage Armor
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//:: X2_S2_EpMageArm
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives the target +20 AC Bonus to Deflection,
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Armor Enchantment, Natural Armor and Dodge.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Feb 07, 2003
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 15, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(495);
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effect eAC1, eAC2, eAC3, eAC4;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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//Set the four unique armor bonuses
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eAC1 = EffectACIncrease(5, AC_ARMOUR_ENCHANTMENT_BONUS);
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eAC2 = EffectACIncrease(5, AC_DEFLECTION_BONUS);
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eAC3 = EffectACIncrease(5, AC_DODGE_BONUS);
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eAC4 = EffectACIncrease(5, AC_NATURAL_BONUS);
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effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
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effect eLink = EffectLinkEffects(eAC1, eAC2);
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eLink = EffectLinkEffects(eLink, eAC3);
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eLink = EffectLinkEffects(eLink, eAC4);
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eLink = EffectLinkEffects(eLink, eDur);
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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// * Brent, Nov 24, making extraodinary so cannot be dispelled
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eLink = ExtraordinaryEffect(eLink);
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//Apply the armor bonuses and the VFX impact
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,1.0);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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