Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			66 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 02/03/21 by Stratovarius
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| 
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| Andromalius, the Repentant Rogue
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|   
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| Once the favorite of the god Olidammara, Andromalius now exists as a vestige. His granted abilities help his summoners beat rogues and ne’er-do-wells at their own game.
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| 
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| Vestige Level: 3rd
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| Binding DC: 20
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| Special Requirement: No
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| 
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| Influence: When influenced by Andromalius, you become a devious mischief-maker who delights in causing small calamities—especially misunderstandings between 
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| friends and incidents of mistaken identity. However, Andromalius cannot now abide acts of theft, so he forbids you to steal from a creature, take an item 
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| from a dead body, or remove someone else’s possession from a location without permission so long as you are under the jurisdiction of an authority whose 
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| laws expressly forbid such activities. By the same logic, you cannot take possession of any object that you know to be stolen.
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| 
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| Granted Abilities: 
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| The abilities that Andromalius grants help you catch thieves and return stolen goods, discover wickedness and underhanded dealings, and punish wrongdoers. 
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| 
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| Jester’s Mirth: As a standard action, you can cause an opponent to break into uncontrollable laughter. This ability functions like a Tasha’s hideous 
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| laughter spell (caster level equals your effective binder level). 
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| 
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| Locate Item: At will, you can cast locate object.
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| 
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| See the Unseen: At will, you can use see invisibility as the spell (caster level equals your effective binder level).
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| 
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| Sense Trickery: You gain a +4 bonus on Sense Motive checks, on Appraise checks, and on Spot checks.
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| 
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| Sneak Attack: You deal an extra 2d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. 
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| For every five effective binder levels you possess beyond 5th, your sneak attack damage increases by an additional 1d6 points.
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| */
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| 
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| #include "bnd_inc_bndfunc"
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| 
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| void main()
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| {
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|     object oBinder = PRCGetSpellTargetObject();
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|     int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_ANDROMALIUS);
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| 
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|     effect eLink = EffectLinkEffects(EffectVisualEffect(PSI_DUR_SYNESTHETE), EffectPact(oBinder));
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|     if (!GetIsVestigeExploited(oBinder, VESTIGE_ANDROMALIUS_SENSE))
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|     {
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| 		eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_APPRAISE, 4));    
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| 		eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, 4));
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| 		eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SENSE_MOTIVE, 4));
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| 	}	
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|     
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|     // We get this with the Practiced Binder feat
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|     if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder))
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|     {
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| 		if (!GetIsVestigeExploited(oBinder, VESTIGE_ANDROMALIUS_SEE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ANDRO_SEE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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|     }	
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| 	
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|     // Binders only down here
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|     if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder)) 
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|     {
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|     	if (!GetIsVestigeExploited(oBinder, VESTIGE_ANDROMALIUS_LOCATE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ANDRO_LOCATE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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|     	if (!GetIsVestigeExploited(oBinder, VESTIGE_ANDROMALIUS_JESTER)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ANDRO_MIRTH), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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|     	if (!GetIsVestigeExploited(oBinder, VESTIGE_ANDROMALIUS_SNEAK))
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|     	{
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|     		SetLocalInt(oBinder, "AndroSneak", 2+((nBinderLevel-5)/5));
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|     		DelayCommand(0.1, ExecuteScript("prc_sneak_att", oBinder));    	
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|     	}	
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|     }	
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));      
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| } |