Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 02/03/21 by Stratovarius
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| 
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| Focalor, Prince of Tears
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|   
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| Granted Abilities: 
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| Focalor gives you the ability to breathe water, strike foes down with lightning, blind enemies with a puff of your breath, and cause creatures to be stricken with grief in your presence.
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| 
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| Focalor’s Breath: As a standard action, you can exhale toward a single living target within 30 feet. That target is blinded for 1 round unless it succeeds on a Fortitude save. 
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| Once you have used this ability, you cannot do so again for 5 rounds.
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| */
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| 
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| #include "bnd_inc_bndfunc"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oBinder = OBJECT_SELF;
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|     if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_FOCALOR)) return;
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_FOCALOR);
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|     int nDC = GetBinderDC(oBinder, VESTIGE_FOCALOR);
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| 
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|     effect eVis   = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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|     
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|     if (!PRCGetIsAliveCreature(oTarget)) return;
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| 
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|     if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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|     {
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|         // Apply effects to the currently selected target.
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectBlindness(), oTarget, 6.0);
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|     }
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| 
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| }
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