Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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   Fog from the Void, Solid Fog Enter
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   true_utr_fogvoid
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   ----------------
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    1/9/06 by Stratovarius
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*/ /** @file
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    Fog from the Void
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    Level: Perfected Map 1
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    Range: 100 feet
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    Area: 20' Radius 
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    Duration: 1 Minute
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    Spell Resistance: No
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    Save: None
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    Metautterances: Extend
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    At your words, moisture in the air and ground condenses into a thick mist.
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    You create a thick, roiling cloud of fog like the fog cloud spell.
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    If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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    SetAllAoEInts(UTTER_FOG_VOID_SOLID,OBJECT_SELF, GetSpellSaveDC());
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    //Declare major variables
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    object oTarget = GetEnteringObject();
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    effect eSlow = EffectMovementSpeedDecrease(80);
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    effect eConceal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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    effect eConceal2 = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED);
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    effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED);
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    effect eHitReduce = EffectAttackDecrease(2);
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    effect eDamReduce = EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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    // Link
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    effect eLink = EffectLinkEffects(eConceal, eConceal2);
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    eLink = EffectLinkEffects(eLink, eSlow);
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    eLink = EffectLinkEffects(eLink, eMiss);
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    eLink = EffectLinkEffects(eLink, eHitReduce);
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    eLink = EffectLinkEffects(eLink, eDamReduce);
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    //Fire cast spell at event for the target
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    SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), UTTER_FOG_VOID_SOLID, FALSE));
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    // Maximum time possible. If its less, its simply cleaned up when the utterance ends.
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    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(20));
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}
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