PRC8/trunk/smp/phs_s_solidfoga.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Solid Fog: On Enter
//:: Spell FileName PHS_S_SolidFogA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Acid Fog uses this as a template. It applies, on enter (and removes on exit)
these effects:
80% slow down in movement.
20% melee consealment.
100% ranged consealment.
100% ranged miss chance
-2 To Hit (Melee)
-2 To Damage (Melee)
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eSlow = EffectMovementSpeedDecrease(80);
effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
effect eConseal2 = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED);
effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED);
effect eHitReduce = EffectAttackDecrease(2);
effect eDamReduce = EffectDamageDecrease(2);
// Link
effect eLink = EffectLinkEffects(eConseal, eConseal2);
eLink = EffectLinkEffects(eLink, eSlow);
eLink = EffectLinkEffects(eLink, eMiss);
eLink = EffectLinkEffects(eLink, eHitReduce);
eLink = EffectLinkEffects(eLink, eDamReduce);
//Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SOLID_FOG);
// Apply effects
PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_SOLID_FOG);
}