Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			99 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Shockwave
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| 
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|    true_utr_shckwv
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|    ----------------
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| 
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|     1/9/06 by Stratovarius
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| */ /** @file
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| 
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|     Shockwave
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| 
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|     Level: Perfected Map 1
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|     Range: 100 feet
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|     Area: 20' Radius 
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|     Duration: 1 Round
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|     Spell Resistance: No
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|     Save: Fortitude Negates
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|     Metautterances: Extend
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| 
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|     By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.
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|     All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round.
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| */
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| 
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| #include "true_inc_trufunc"
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| #include "true_utterhook"
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| //#include "prc_alterations"
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| 
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| void main()
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| {
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| /*
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|   Spellcast Hook Code
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|   Added 2006-7-19 by Stratovarius
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|   If you want to make changes to all utterances
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|   check true_utterhook to find out more
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| 
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| */
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| 
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|     if (!TruePreUtterCastCode())
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|     {
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|     // If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oTrueSpeaker = OBJECT_SELF;
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|     object oTarget      = PRCGetSpellTargetObject();
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|     struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
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| 
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|     if(utter.bCanUtter)
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|     {
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|         utter.fDur       = RoundsToSeconds(1);
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|         if(utter.bExtend) utter.fDur *= 2;
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|         utter.nSaveType  = SAVING_THROW_TYPE_NONE;
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| 	utter.nSaveThrow = SAVING_THROW_FORT;
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| 	int nDamage;
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|         effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE);
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|         effect eVis = EffectVisualEffect(VFX_IMP_LEAF);
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|         effect eDam;
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|         
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|     	location lTarget = PRCGetSpellTargetLocation();
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|     	//Apply the fireball explosion at the location captured above.
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|     	ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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|     	//Declare the spell shape, size and the location.  Capture the first target object in the shape.
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|     	object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     	//Cycle through the targets within the spell shape until an invalid object is captured.
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|     	while (GetIsObjectValid(oTarget))
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|     	{
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|     	    // No hitting yourself
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|     	    if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker)
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|     	    {
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|     	            //Fire cast spell at event for the specified target
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|     	            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId));
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|     	            //Get the distance between the explosion and the target to calculate delay
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|     	            float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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|     	            //Roll damage for each target
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|     	            nDamage = d4();
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|     	            eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
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|     	            // This is calculated down here because the target's race matters
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|     	            utter.nSaveDC    = GetTrueSpeakerDC(oTrueSpeaker);
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|                     if(PRCGetIsAliveCreature(oTarget))
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|                     {
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|     	               if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker))
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|     	               {
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|     	                   // Apply effects to the currently selected target.
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|     	                   DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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|     	                   DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|     	                   SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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|     	               }
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|                     }
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|     	    }
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|     	   //Select the next target within the spell shape.
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|     	   oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     	}
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|     	
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|     	DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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|     }// end if - Successful utterance
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| } |