Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Grease
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| //:: Spell FileName PHS_S_Grease
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Conjuration (Creation)
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|     Level: Brd 1, Sor/Wiz 1
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|     Components: V, S, M
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|     Casting Time: 1 standard action
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|     Range: Close (8M)
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|     Target or Area: A 3.33-M. square
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|     Duration: 1 round/level (D)
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|     Saving Throw: See text
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|     Spell Resistance: No
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| 
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|     A grease spell covers a solid surface with a layer of slippery grease. Any
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|     creature in the area when the spell is cast must make a successful Reflex
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|     save or fall. This save is repeated each round that the creature remains
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|     within the area. A creature can walk within or through the area of grease at
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|     half normal speed with a DC10 dexterity check. A failure of the dexterity
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|     check means they cannot move that round (and may still slip) a failure of 5
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|     or more will mean they automatically fall.
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| 
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|     Material Component: A bit of pork rind or butter.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Grease will knockdown creatures (falling them) each round.
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| 
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|     The dexterity check replaces this text:
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| 
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|     A creature can walk within or through the area of grease at half normal speed
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|     with a DC 10 Balance check. Failure means it can’t move that round (and must
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|     then make a Reflex save or fall), while failure by 5 or more means it falls
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|     (see the Balance skill for details).
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| 
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|     Which only applies if they are doing ACTION_MOVETOPOINT.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell hook check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_GREASE)) return;
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| 
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|     // Declare major variables
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|     location lTarget = GetSpellTargetLocation();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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|     // Duration in rounds
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|     float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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| 
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|     // Declare effects
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|     effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_GREASE);
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|     effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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| 
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|     // Apply effects
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|     PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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| }
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