Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Hold Monster, Mass
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| //:: Spell FileName PHS_S_HoldMonMas
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Hold Monster, Mass
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|     Enchantment (Compulsion) [Mind-Affecting]
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|     Level: Sor/Wiz 9
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|     Components: V, S, M/DF
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|     Casting Time: 1 standard action
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|     Range: Medium (20M)
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|     Targets: One or more enemies in a 5M sphere
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|     Duration: 1 round/level (D); see text
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|     Saving Throw: Will negates; see text
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|     Spell Resistance: Yes
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| 
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|     The subjects becomes paralyzed and freezes in place. It is aware and
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|     breathes normally but cannot take any actions, even speech. Each round on
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|     its turn, the subject may attempt a new saving throw to end the effect.
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|     (This is a full-round action that does not provoke attacks of opportunity.)
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| 
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|     Arcane Material Component: One hard metal bar or rod, which can be as small
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|     as a three-penny nail.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     As Hold Monster, but an AOE which only affects enemies.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_HOLD_MONSTER_MASS)) return;
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| 
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|     //Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     object oTarget;
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|     location lTarget = GetSpellTargetLocation();
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nSpellSaveDC = PHS_GetSpellSaveDC();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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| 
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|     // Duration in rounds.
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|     float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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| 
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|     // Declare Effects
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|     effect eParalyze = EffectParalyze();
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|     effect eDur1 = EffectVisualEffect(VFX_DUR_PARALYZED);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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|     effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     // Link effects
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|     effect eLink = EffectLinkEffects(eParalyze, eDur1);
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|     eLink = EffectLinkEffects(eLink, eDur2);
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|     eLink = EffectLinkEffects(eLink, eCessate);
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| 
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|     // Get Fist Target, 5M sphere
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|     oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         // Must check reaction type for PvP, and must be an enemy
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|         if(GetIsReactionTypeHostile(oTarget) &&
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|         // Make sure they are not immune to spells
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|            !PHS_TotalSpellImmunity(oTarget))
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|         {
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|             // Must be living
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|             if(PHS_GetIsAliveCreature(oTarget))
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|             {
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|                 // Fire spell cast at event
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|                 PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HOLD_MONSTER_MASS, TRUE);
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| 
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|                 // Check spell resistance and immunities.
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|                 if(!PHS_SpellResistanceCheck(oCaster, oTarget) &&
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|                    !PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS) &&
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|                    !PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_PARALYSIS))
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|                 {
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|                     // Make Will Save to negate effect. Mind spell too.
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|                     if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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|                     {
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|                         // Apply VFX Impact and daze effect
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|                         PHS_ApplyDuration(oTarget, eLink, fDuration);
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| 
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|                         // Delay a round-will-save to remove
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|                         PHS_HoldWillSaveStart(oTarget, oCaster, PHS_SPELL_HOLD_MONSTER_MASS, nSpellSaveDC);
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|                     }
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|                 }
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|             }
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|         }
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|         // Get Next Target
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|         oTarget = GetNextObjectInShape(SHAPE_SPHERE, 5.0, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     }
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| }
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