Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Aura of Vitality
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| //:: NW_S0_AuraVital
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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| Transmutation
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| Level:            Druid 7
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| Components:       V, S
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| Casting Time:     1 standard action
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| Range:            Close (25 ft. + 5 ft./2 levels)
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| Target:           One creature/3 levels, no two of
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|                   which are more than 30 ft. apart
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| Duration:         1 round/level
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| Saving Throw:     Will negates (harmless)
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| Spell Resistance: Yes (harmless)
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| 
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| All subjects recive a +4 morale bonus to Strength,
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| Dexterity and Constitution.
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| 
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Oct 29, 2001
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| //:://////////////////////////////////////////////
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| //:: modified by mr_bumpkin Dec 4, 2003
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| 
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     if(!X2PreSpellCastCode()) return;
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| 
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|     PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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| 
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|     //Declare major variables
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|     object oCaster = OBJECT_SELF;
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|     location lCaster = GetLocation(oCaster);
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|     int CasterLvl = PRCGetCasterLevel(oCaster);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     float fDuration = RoundsToSeconds(CasterLvl);
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|     if(nMetaMagic & METAMAGIC_EXTEND)
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|         fDuration *= 2; //Duration is +100%
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| 
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|     effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH,4);
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|     effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY,4);
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|     effect eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION,4);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     effect eLink = EffectLinkEffects(eStr, eDex);
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|            eLink = EffectLinkEffects(eLink, eCon);
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|            eLink = EffectLinkEffects(eLink, eDur);
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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| 
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|     effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lCaster);
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| 
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|     object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lCaster);
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if(GetFactionEqual(oTarget) || GetIsReactionTypeFriendly(oTarget))
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|         {
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|             float fDelay = PRCGetRandomDelay(0.4, 1.1);
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|             //Signal the spell cast at event
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|             SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_AURA_OF_VITALITY, FALSE));
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|             //Apply effects and VFX to target
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_AURA_OF_VITALITY, CasterLvl));
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|             DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|         }
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lCaster);
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|     }
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|     PRCSetSchool();
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| }
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