Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			127 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    nw_s0_vamptch
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    drain 1d6
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    HP per 2 caster levels from the target.
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    By: Preston Watamaniuk
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    Created: Oct 29, 2001
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    Modified: Jun 28, 2006
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    Cleaned up
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*/
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//------------------------------------------------------------------------------
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// GZ: gets rids of temporary hit points so that they will not stack
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//------------------------------------------------------------------------------
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void PRCRemoveTempHitPoints()
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{
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    effect eProtection;
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    int nCnt = 0;
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    eProtection = GetFirstEffect(OBJECT_SELF);
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    while (GetIsEffectValid(eProtection))
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    {
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      if(GetEffectType(eProtection) == EFFECT_TYPE_TEMPORARY_HITPOINTS)
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        RemoveEffect(OBJECT_SELF, eProtection);
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      eProtection = GetNextEffect(OBJECT_SELF);
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    }
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}
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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//Implements the spell impact, put code here
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//  if called in many places, return TRUE if
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//  stored charges should be decreased
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//  eg. touch attack hits
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//
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//  Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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    int nMetaMagic = PRCGetMetaMagicFeat();
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    int nDDice = nCasterLevel / 2;
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    if ((nDDice) == 0)
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        nDDice = 1;
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    else if (nDDice > 10)
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        nDDice = 10;
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    int nDamage = PRCMaximizeOrEmpower(6,nDDice,nMetaMagic);
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    nDamage += SpellDamagePerDice(oCaster, nDDice);
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    int nDuration = nCasterLevel/2;
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    if ((nMetaMagic & METAMAGIC_EXTEND))
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        nDuration *= 2;
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    int nMax = GetCurrentHitPoints(oTarget) + 10;
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    if(nMax < nDamage)
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        nDamage = nMax;
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    effect eHeal = EffectTemporaryHitpoints(nDamage);
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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    effect eLink = EffectLinkEffects(eHeal, eDur);
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    //effect eDamage = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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    effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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    effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
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    int nPenetr = nCasterLevel + SPGetPenetr();
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    int iAttackRoll;
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    if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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    {
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        if(!GetIsReactionTypeFriendly(oTarget) &&
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            MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD &&
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            !(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) &&
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            MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT &&
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            !GetHasSpellEffect(SPELL_NEGATIVE_ENERGY_PROTECTION, oTarget))
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        {
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            SignalEvent(oCaster, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, FALSE));
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            SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, TRUE));
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            iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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            if (iAttackRoll > 0)
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            {
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                if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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                 {
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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                    ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_NEGATIVE);
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                    SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oCaster);
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                    PRCRemoveTempHitPoints();
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                    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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                 }
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            }
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        }
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    }
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    return iAttackRoll;    //return TRUE if spell charges should be decremented
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}
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void main()
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{
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    object oCaster = OBJECT_SELF;
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    int nCasterLevel = PRCGetCasterLevel(oCaster);
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    PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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    if (!X2PreSpellCastCode()) return;
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    object oTarget = PRCGetSpellTargetObject();
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    int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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    if(!nEvent) //normal cast
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    {
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        if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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        {   //holding the charge, casting spell on self
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            SetLocalSpellVariables(oCaster, 1);   //change 1 to number of charges
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            return;
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        }
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        DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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    }
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    else
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    {
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        if(nEvent & PRC_SPELL_EVENT_ATTACK)
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        {
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            if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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                DecrementSpellCharges(oCaster);
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        }
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    }
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    PRCSetSchool();
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} |