Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //:://////////////////////////////////////////////
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| //:: Name     Lawful Sword
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| //:: FileName   sp_lawsword.nss
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| //:://////////////////////////////////////////////
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| /** @file
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| Evocation
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| Level: Paladin 4,
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| Components: V, S,
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| Casting Time: 1 standard action
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| Range: Touch
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| Target: Weapon touched
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| Duration: 1 round/level
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| Saving Throw: None
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| Spell Resistance: No
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| 
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| Calling to mind thoughts of justice, you run your 
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| fingers along the weapon, imbuing it with power.
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| 
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| This spell functions like holy sword (PH 242), except
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| as follows. The weapon functions as a +5 axiomatic 
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| weapon (+5 enhancement bonus on attack rolls and damage
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| rolls, lawful-aligned, deals an extra 2d6 points of damage
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| against chaotic opponents). It also emits a magic circle
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| against chaos effect (as the spell).
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Tenjac
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| //:: Created On: 2/2/21
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_sp_func"
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| #include "prc_add_spell_dc"
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| 
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| 
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| void main()
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| {
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| 	if(!X2PreSpellCastCode()) return;
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| 	PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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| 	object oPC = OBJECT_SELF;
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| 	object oTarget = GetSpellTargetObject();
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|         int nCasterLvl = PRCGetCasterLevel(oPC);
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|         float fDur =  RoundsToSeconds(nCasterLvl);
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|         int nMetaMagic = PRCGetMetaMagicFeat();
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|         if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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|         
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|         //+2d6 vs chaotic
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|         itemproperty iDam = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_CHAOTIC, IP_CONST_DAMAGETYPE_PHYSICAL, IP_CONST_DAMAGEBONUS_2d6);
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|         //+5 vs everything
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|         itemproperty iAttack = ItemPropertyEnhancementBonus(5);
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|         
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|         if(GetObjectType(oTarget)) == OBJECT_TYPE_CREATURE
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|         {
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|         	oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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|         }
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|         
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|         IPSafeAddItemProperty(oTarget, iDam, fDur);
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|         IPSafeAddItemProperty(oTarget, iAttack, fDur);
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|         
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|         //magic circle on the weapon
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|         effect eCircle = EffectAreaOfEffect(AOE_MOB_CIRCCHAOS);
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|         effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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|         
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|         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCircle, oTarget, fDur);
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|         SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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|         
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|         PRCSetSchool();
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| } |