Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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| 13/02/19 by Stratovarius
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| 
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| Clinging Darkness, OnEnter
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| 
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| Apprentice, Dark Terrain 
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| Level/School: 3rd/Conjuration (Creation) 
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| Range: Close (25 ft. + 5 ft./2 levels) 
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| Area: 20-ft.-radius emanation 
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| Duration: 1 minute/level 
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| Saving Throw: Reflex negates
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| Spell Resistance: Yes
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| 
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| Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
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| 
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| Any creature affected by this mystery must make a Reflex save or become immobilized for one round. This applies each round they are in the area of effect.
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| */
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| 
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| #include "shd_inc_shdfunc"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oShadow = GetAreaOfEffectCreator();
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|     struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"2");
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| 
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|     //Capture the first target object in the shape.
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|     object oTarget = GetEnteringObject();
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|     if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
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|     {
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|         //Make SR check, and appropriate saving throw(s).
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|         if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen) || myst.bIgnoreSR)
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|         {
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|             if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, myst.nSaveDC, SAVING_THROW_TYPE_SPELL))
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|             {
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|                 // Apply effects to the currently selected target.
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|                 myst.eLink = EffectCutsceneImmobilize();
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|                 if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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|                 SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, 6.0, TRUE, MYST_CLINGING_DARKNESS, myst.nShadowcasterLevel);               
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget);
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|             }
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|         }
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|     }
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| }
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