Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			35 lines
		
	
	
		
			952 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			952 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| void Debug(string sString)
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| {
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|     SendMessageToPC(GetFirstPC(), sString);
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| }
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| 
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| 
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| 
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| void main()
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| {
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|     object oMaster = GetMaster();
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|     // death of summon
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|     Debug("Death! (Id: " + ObjectToString(OBJECT_SELF) + ". Name: " + GetName(OBJECT_SELF) + ". Tag: " + GetTag(OBJECT_SELF) + ". ResRef: " + GetResRef(OBJECT_SELF));
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| 
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|     // Debug properties
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|     Debug("Master: " + GetName(oMaster));
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| 
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|     Debug("Effects Debug");
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| 
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|     effect eCheck = GetFirstEffect(OBJECT_SELF);
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|     while(GetIsEffectValid(eCheck))
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|     {
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|         Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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| 
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|         eCheck = GetNextEffect(OBJECT_SELF);
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|     }
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| 
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|     // Master effects
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|     eCheck = GetFirstEffect(oMaster);
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|     while(GetIsEffectValid(eCheck))
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|     {
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|         Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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| 
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|         eCheck = GetNextEffect(oMaster);
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|     }}
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