Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Antilife Shell
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| //:: Spell FileName PHS_S_AntilifeS
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     3.2M.- Radius, 10 min/level. Sepll resistance: Yes.
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| 
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|     Hedges out living creatures:
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|     - The effect hedges out animals, aberrations, dragons, fey, giants, humanoids,
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|     magical beasts, monstrous humanoids, oozes, plants, and vermin, but not
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|     constructs, elementals, outsiders, or undead.
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|     - Any creature already inside the Antilife Shell when cast can remain there.
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|     This spell may be used only defensively, not aggressively. If anything enters
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|     while moving, it breaks the spell.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     It is a mobile barrier, with a special AOE.
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| 
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|     Basically, if the caster is doing an ACTION_TYPE_MOVE_TO_POINT and someone
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|     activates the OnEnter script, that creature makes the barrier collapse.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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|     // Spell Hook Check.
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|     if(!PHS_SpellHookCheck()) return;
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| 
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|     // Declare major variables
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|     object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF.
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|     object oCaster = OBJECT_SELF;
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|     int nCasterLevel = PHS_GetCasterLevel();
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|     int nMetaMagic = PHS_GetMetaMagicFeat();
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| 
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|     // Make sure they are not immune to spells
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|     if(PHS_TotalSpellImmunity(oTarget)) return;
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| 
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|     // Duration in 10 minutes/level
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|     float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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| 
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|     // Declare effects - only an enter script.
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|     // - Use scripts defined in the 2da.
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|     effect eMob = EffectAreaOfEffect(PHS_AOE_MOB_ANTILIFE_SHELL);
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| 
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|     // Remove previous effects
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|     PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_ANTILIFE_SHELL, oTarget);
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| 
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|     // Set local integer so that the first ones will not be affected, which
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|     // is removed after 1.0 seconds.
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|     string sLocal = PHS_MOVING_BARRIER_START + IntToString(PHS_SPELL_ANTILIFE_SHELL);
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|     SetLocalInt(oCaster, sLocal, TRUE);
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|     DelayCommand(1.0, DeleteLocalInt(oCaster, sLocal));
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| 
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|     // Apply effects
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|     PHS_ApplyDuration(oTarget, eMob, fDuration);
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| }
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