Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Make Whole
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| //:: Spell FileName PHS_S_MakeWhole
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     Transmutation
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|     Level: Clr 2
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|     Casting Time: 1 standard action
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|     Range: Close (8M)
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|     Target: One object of up to 10 cu. ft./ level
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| 
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|     This spell functions like mending, except that make whole completely repairs
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|     an object made of any substance, even one with multiple breaks, to be as
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|     strong as new. The spell does not restore the magical abilities of a broken
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|     magic item made whole, and it cannot mend broken magic rods, staffs, or
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|     wands. The spell does not repair items that have been warped, burned,
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|     disintegrated, ground to powder, melted, or vaporized, nor does it affect
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|     creatures (including constructs).
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Needs mending, and might not be possible.
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| 
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|     Placeholder script.
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| void main()
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| {
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| 
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| }
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